Commit Graph

5 Commits (63dac47c4dbd37955e44d24ad1064163f3359232)

Author SHA1 Message Date
James T. Martin 63dac47c4d
Third (only getting more correct) implementation of path marching.
I'm preparing for volumetric marching and subsurface scattering,
among other things. The renders look better now too, IMO.
2021-12-16 01:03:56 -08:00
James T. Martin e79caacfde
Second (much more correct) implementation of path marching.
Also tiled/clamped perspective projection, temporal antialiasing,
a real camera, and tons of path marching-related features
which haven't yet been used to their fullest potential.
2021-12-15 01:28:17 -08:00
James T. Martin 33fc8ef5bf
Added my first path marcher. 2021-12-13 17:45:57 -08:00
James T. Martin ebe3bfdcff
New marcher calculates instead of approximating normals; fix artifacts in old marcher. 2021-05-20 20:25:48 -07:00
James T. Martin 528b97bccb
My first ray marching implementation, which I've been working on for a few days. 2021-05-19 21:06:49 -07:00