A version-controlled copy of my Shadertoy shaders.
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James T. Martin 12b4129fb0
(Path March v4) Split stuff (esp. settings) into common.frag
2 years ago
path_march v4 (Path March v4) Split stuff (esp. settings) into common.frag 2 years ago
README.md My first ray marching implementation, which I've been working on for a few days. 2 years ago
path_march 2021-12-12.frag Added my first path marcher. 2 years ago
path_march 2021-12-14.frag Third (only getting more correct) implementation of path marching. 2 years ago
path_march 2021-12-15.frag Third (only getting more correct) implementation of path marching. 2 years ago
ray_march 2021-05-14.frag New marcher calculates instead of approximating normals; fix artifacts in old marcher. 2 years ago
ray_march 2021-05-20.frag New marcher calculates instead of approximating normals; fix artifacts in old marcher. 2 years ago

README.md

Shadertoy Shaders

These are version-controlled copies of my Shadertoy shaders.

Shadertoy is a website for writing GLSL fragment shaders, which are functions that take a pixel location as input and return a color as output. Through a lot of math, this is all you need to display all sorts of cool stuff to the screen using the GPU.

Only publically-shown shaders will show up on my profile, but seeing as I haven't published any finished products yet, all of my shaders are unlisted and will not show up. I will, however, contain a link to each shader on Shadertoy at the top of the file, so it will still be possible to view each shader through this repository.