|James T. Martin 12b4129fb0||2 years ago|
|path_march v4||2 years ago|
|README.md||2 years ago|
|path_march 2021-12-12.frag||2 years ago|
|path_march 2021-12-14.frag||2 years ago|
|path_march 2021-12-15.frag||2 years ago|
|ray_march 2021-05-14.frag||2 years ago|
|ray_march 2021-05-20.frag||2 years ago|
These are version-controlled copies of my Shadertoy shaders.
Shadertoy is a website for writing GLSL fragment shaders, which are functions that take a pixel location as input and return a color as output. Through a lot of math, this is all you need to display all sorts of cool stuff to the screen using the GPU.
Only publically-shown shaders will show up on my profile, but seeing as I haven't published any finished products yet, all of my shaders are unlisted and will not show up. I will, however, contain a link to each shader on Shadertoy at the top of the file, so it will still be possible to view each shader through this repository.