Add option presets and (extremely sexy) dithering. * I'm soooo happy with how the dithering turned out. * Also I thought I added the presets last commit, but I managed to fail to add them somehow.James T. Martin2021-12-18 02:26:06 -0800
Add a bunch of quality of life features. * Option presets, for demonstration. * Continously average samples across multiple frames so you can render more than your GPU can handle in one go. * Saturation correction for overly-bright pixels. * Freeze and loop time. * Settings for TAA, camera position, and aspect ratio cropping.James T. Martin2021-12-17 18:29:40 -0800
Rewrite #4, preparing for volumetric marching 2.0. Added a ton of comments & docs, refactored, and *hopefully* now support medium/medium transitions and nested media well enough to work. Haven't tested that part yet, though.James T. Martin2021-12-17 13:05:49 -0800
Third (only getting more correct) implementation of path marching. I'm preparing for volumetric marching and subsurface scattering, among other things. The renders look better now too, IMO.James T. Martin2021-12-16 01:03:56 -0800
Second (much more correct) implementation of path marching. Also tiled/clamped perspective projection, temporal antialiasing, a real camera, and tons of path marching-related features which haven't yet been used to their fullest potential.James T. Martin2021-12-15 01:28:17 -0800