Commit Graph

2 Commits (master)

Author SHA1 Message Date
James T. Martin 63dac47c4d
Third (only getting more correct) implementation of path marching.
I'm preparing for volumetric marching and subsurface scattering,
among other things. The renders look better now too, IMO.
2021-12-16 01:03:56 -08:00
James T. Martin e79caacfde
Second (much more correct) implementation of path marching.
Also tiled/clamped perspective projection, temporal antialiasing,
a real camera, and tons of path marching-related features
which haven't yet been used to their fullest potential.
2021-12-15 01:28:17 -08:00