James T. Martin
6906779065
Added a ton of comments & docs, refactored, and *hopefully* now support medium/medium transitions and nested media well enough to work. Haven't tested that part yet, though. |
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README.md | ||
path_march 2021-12-12.frag | ||
path_march 2021-12-14.frag | ||
path_march 2021-12-15.frag | ||
path_march 2021-12-16.frag | ||
ray_march 2021-05-14.frag | ||
ray_march 2021-05-20.frag |
README.md
Shadertoy Shaders
These are version-controlled copies of my Shadertoy shaders.
Shadertoy is a website for writing GLSL fragment shaders, which are functions that take a pixel location as input and return a color as output. Through a lot of math, this is all you need to display all sorts of cool stuff to the screen using the GPU.
Only publically-shown shaders will show up on my profile, but seeing as I haven't published any finished products yet, all of my shaders are unlisted and will not show up. I will, however, contain a link to each shader on Shadertoy at the top of the file, so it will still be possible to view each shader through this repository.