pc-screen-font/src/lib.rs

161 lines
5.7 KiB
Rust

#![no_std]
extern crate alloc;
use alloc::vec::Vec;
pub struct Font {
/// The width in pixels of this font's bounding box.
width: usize,
/// The height in pixels of this font's bounding box.
height: usize,
/// Every single glyph in the font.
glyphs: Vec<Glyph>,
// TODO: Replace this with a proper associative structure.
/// A map between unicode characters and indexes into the glyph vec.
unicode: Vec<UnicodeMap>,
}
/// Associates a unicode character and a glyph.
struct UnicodeMap {
c: char,
// The index of the glyph.
i: usize,
}
pub struct Glyph {
/// A set bit indicates that a pixel should be drawn for this glyph.
bitmap: Vec<u8>,
/// The number of bytes in the bitmap taken up by each line of pixels in this glyph.
line_size: usize,
/// See the docs for `Glyph::width`.
width: usize,
/// See the docs for `Glyph::height`.
height: usize,
}
impl Glyph {
/// The width in pixels of this individual glyph.
///
/// Although each PSF has a nominal width in pixels,
/// the length of each line of pixels stored in bits is actually rounded to the next byte.
/// Some fonts actually use this storage to make glyphs which are slightly wider
/// than the nominal width of the font, because it makes the glyph look better.
/// For example, Cozette does this for the unicode heart glyph.
pub fn width(&self) -> usize { self.width }
/// The height in pixels of this glyph. This will always be the same as the height of the font.
pub fn height(&self) -> usize { self.height }
/// Check whether an individual pixel of this glyph is set.
/// This will return `None` if `x` or `y` is outside the width or height of this glyph.
pub fn get(&self, x: usize, y: usize) -> Option<bool> {
if x > self.width || y > self.height {
return None
}
let (line_byte_index, bit_index) = num_integer::div_rem(x, 8);
let mask = 0b10000000 >> bit_index;
let byte = self.bitmap[(y * self.line_size + line_byte_index) as usize];
Some(byte & mask > 0)
}
}
impl Font {
/// The width in pixels of this font's bounding box.
pub fn width(&self) -> usize { self.width }
/// The height in pixels of this font's bounding box.
pub fn height(&self) -> usize { self.height }
/// The width and height in pixels of this font's bounding box.
pub fn bounding_box(&self) -> (usize, usize) {
(self.width, self.height)
}
/// Get the glyph associated with a particular unicode character,
/// or `None` if it is not present in this font.
pub fn lookup<'a>(&'a self, c: char) -> Option<&'a Glyph> {
self.index_of(c).map(|i| &self.glyphs[i])
}
/// The index of the glyph associated with a particular unicode character.
fn index_of(&self, c: char) -> Option<usize> {
for entry in &self.unicode {
if entry.c == c {
return Some(entry.i);
}
}
None
}
/// Parse a version 2 PC screen font from its bytes.
pub fn parse(font: &[u8]) -> Font {
use core::convert::TryInto;
// The number of glyphs in this font.
let length = u32::from_le_bytes(font[16..20].try_into().unwrap()) as usize;
// The size in bytes of a single glyph.
let charsize = u32::from_le_bytes(font[20..24].try_into().unwrap()) as usize;
// The height in pixels of this font's bounding box.
let height = u32::from_le_bytes(font[24..28].try_into().unwrap()) as usize;
// The width in pixels of this font's bounding box.
let width = u32::from_le_bytes(font[28..32].try_into().unwrap()) as usize;
// The size in bytes of a single row of pixels in a glyph.
let line_size = num_integer::div_ceil(width, 8);
let glyphs_offset = 32; // the size of the header
let glyphs_size = length * charsize;
let unicode_offset = glyphs_offset + glyphs_size;
let mut glyphs = Vec::with_capacity(length);
for i in 0..length {
let mut bitmap = Vec::with_capacity(charsize);
let bitmap_begin = glyphs_offset + charsize * i;
let bitmap_end = bitmap_begin + charsize;
bitmap.extend_from_slice(&font[bitmap_begin..bitmap_end]);
glyphs.push(Glyph {
bitmap,
line_size,
// Glyphs may overflow the font's nominal resolution in the padding bytes of the line!
// This trick only works for the width because there is no vertical padding.
// TODO: Pre-compute widths and bounding box offsets of individual glyphs.
width: line_size * 8,
height,
});
}
// HACK: This unicode map parser is still a mess.
let mut unicode_map = Vec::new();
let unicode_info = &font[unicode_offset..];
let mut glyph = 0;
let mut i = 0;
while i < unicode_info.len() {
let mut nc = unicode_info[i];
while nc != 0xFE && nc != 0xFF {
let ch_bytes = nc.leading_ones().max(1) as usize;
let st = core::str::from_utf8(&unicode_info[i..i + ch_bytes]).expect("Invalid character");
let ch = st.chars().next().unwrap();
unicode_map.push(UnicodeMap { c: ch, i: glyph });
i += ch_bytes;
nc = unicode_info[i];
}
// TODO: Support multi-codepoint spellings of characters.
while nc != 0xFF {
i += 1;
nc = unicode_info[i];
}
i += 1;
glyph += 1;
}
Font {
width,
height,
glyphs,
unicode: unicode_map,
}
}
}