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<a href="/">James T. Martin</a>
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<h2>Minecraft Clone</h2>
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<p>
In 2014, while still in middle school,
I wrote a Minecraft clone using the Unity game engine and C#.
It featured:
<ul>
<li>a first-person interactive editable world (duh),
<li>infinite procedural map generation using simplex noise,
<li>and a custom TCP-based multiplayer protocol.
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<p>
I wrote all of the code myself, from scratch, except for one thing: the mesh generation.
For that, I began with a mesh generator and optimizer someone else wrote,
and slowly replaced it with my own code as I learned how it worked.
Ultimately, my code even produced better meshes
because my algorithm understood the greater context of the game world better (like chunk boundaries).
<p>
This was one of my favorite projects. I was very proud of it as a middle schooler.
Disappointingly, I lost the code when I deleted my old email address,
which made me lose access to my private BitBucket repositories.
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