36 lines
1.3 KiB
HTML
36 lines
1.3 KiB
HTML
<!DOCTYPE html>
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<html lang="en-US">
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<meta charset="utf-8">
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<title>Minecraft Clone - Projects - James T. Martin</title>
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<link rel="stylesheet" href="/assets/style.css">
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<link rel="icon" type="image/png" href="/assets/favicon.png">
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<header>
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<h1>Minecraft Clone</h1>
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</header>
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<article>
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<p>
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In 2014, while still in middle school, I wrote a Minecraft clone using the Unity game engine and C#.
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It featured:
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</p>
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<ul>
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<li>a first-person interactive editable world (duh),</li>
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<li>infinite procedural map generation using simplex noise,</li>
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<li>and a custom TCP-based multiplayer protocol.</li>
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</ul>
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<p>
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I wrote all of the code myself, from scratch, except for one thing: the mesh generation.
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For that, I began with a mesh generator and optimizer someone else wrote,
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and slowly replaced it with my own code as I learned how it worked.
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Ultimately, my code even produced better meshes
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because my algorithm understood the greater context of the game world better (like chunk boundaries).
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</p>
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<p>
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This was one of my favorite projects. I was very proud of it as a middle schooler.
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Disappointingly, I lost the code when I deleted my old email address,
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which made me lose access to my private BitBucket repositories.
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</p>
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</article>
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