30 lines
1.1 KiB
HTML
30 lines
1.1 KiB
HTML
---
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layout: default
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title: Minecraft Clone
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permalink: /projects/minecraft-clone
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---
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<article id="minecraft-clone">
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<header>
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<h2>Minecraft Clone</h2>
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</header>
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<p>
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In 2014, while still in middle school,
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I wrote a Minecraft clone using the Unity game engine and C#.
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It featured:
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<ul>
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<li>a first-person interactive editable world (duh),
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<li>infinite procedural map generation using simplex noise,
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<li>and a custom TCP-based multiplayer protocol.
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</ul>
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<p>
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I wrote all of the code myself, from scratch, except for one thing: the mesh generation.
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For that, I began with a mesh generator and optimizer someone else wrote,
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and slowly replaced it with my own code as I learned how it worked.
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Ultimately, my code even produced better meshes
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because my algorithm understood the greater context of the game world better (like chunk boundaries).
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<p>
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This was one of my favorite projects. I was very proud of it as a middle schooler.
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Disappointingly, I lost the code when I deleted my old email address,
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which made me lose access to my private BitBucket repositories.
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</article>
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