124 lines
4.4 KiB
HTML
124 lines
4.4 KiB
HTML
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<title>Siberius: Smell</title>
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<meta name="copyright" content="James Martin 2019, CC BY-SA 4.0" />
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<h1>Siberius: Smell</h1>
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<p>
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<strong>Smell</strong> <em>(Wis)</em>
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is a skill exclusive to creatures with the
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<a href="https://www.dandwiki.com/wiki/SRD:Scent">Scent</a> quality
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(i.e. those with an animal-strength sense of smell).
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It allows you to detect approaching enemies, sniff out hidden foes,
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and track by sense of smell.
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You can identify familiar odors just as humans do familiar sights.
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</p>
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<p>To quote the
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<a href="https://www.dandwiki.com/wiki/SRD:Scent">Scent SRD</a>
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regarding how a sense of smell functions:
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</p>
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<blockquote cite="https://www.dandwiki.com/wiki/SRD:Scent">
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<p>
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The creature can detect opponents within 30 feet by sense of smell.
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If the opponent is upwind, the range increases to 60 feet;
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if downwind, it drops to 15 feet.
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Strong scents, such as smoke or rotting garbage,
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can be detected at twice the ranges noted above.
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Overpowering scents, such as skunk musk or troglodyte stench,
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can be detected at triple normal range.
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</p>
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<p>
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When a creature detects a scent,
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the exact location of the source is not revealed—only
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its presence somewhere within range.
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The creature can take a move action to note the direction of the scent.
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</p>
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<p>
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Whenever the creature comes within 5 feet of the source,
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the creature pinpoints the source’s location.
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</p>
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<p>
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Water, particularly running water,
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ruins a trail for air-breathing creatures.
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Water-breathing creatures that have the scent ability,
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however, can use it in the water easily.
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</p>
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<p>
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False, powerful odors can easily mask other scents.
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The presence of such an odor completely spoils
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the ability to properly detect or identify creatures
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[and makes it much more difficult].
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</p>
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</blockquote>
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<p>
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Races with a weak sense of smell like humans recieve a -20 bonus
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to all smell checks.
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</p>
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<h2>Smell checks</h2>
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<p>
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A smell check is made against a <abbr title="Difficulty Class">DC</abbr>
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that reflects how weak the scent you might smell is.
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</p>
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<h3><a href="https://www.dandwiki.com/wiki/SRD:DC">Difficulty Class</a></h3>
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<p>
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This skill has not been properly formalized yet.
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These DCs are purely to get a general idea of a check's difficulty,
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and should not be used as a reference or expectation for success.
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I will update these DCs as the skill is used more in-game.
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</p>
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<table>
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<tr>
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<th>Smell DC</th>
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<th>Scent</th>
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</tr>
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<tr>
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<td style="text-align: center">-30</td>
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<td>Skunk musk sprayed on you.</td>
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</tr>
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<tr>
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<td style="text-align: center">-20</td>
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<td>Something rotting right next to you.</td>
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</tr>
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<tr>
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<td style="text-align: center">-10</td>
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<td>A pie baking nearby upwind.</td>
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</tr>
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<tr>
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<td style="text-align: center">0</td>
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<td>Someone standing right next to you.</td>
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</tr>
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<tr>
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<td style="text-align: center">10</td>
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<td>A fresh scent trail (on any surface).</td>
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</tr>
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<tr>
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<td style="text-align: center">20</td>
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<td>The scent trail of someone who passed five hours ago.</td>
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</tr>
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</table>
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<p>
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For every five points by which your check result exceeds the DC,
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you smell another detail about the creature which passed.
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</p>
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</body>
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